Air 2 Air Combat

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A2A

Air 2 Air Combat mod (A2A) could loosely be called a flight combat mod.

It all started back when I first got into mapping for bf2142. I had always been interested in flying and had made several maps for dogfighting between friends. I soon realised that gunships weren't really set up for dogfighting and so I set out to find an answer. The solution was that I would create my own mod, A2A, and completely remake air combat as you know it.

Well I lie a little bit. I'm going to make this mod but it's going to take a tremendous amount of help to get me through this, so I'm going to post acknowledgements to everyone who helps and who has helped so far.

 

 

 

Latest Update

Monday, 30 April 2007

- Begun coding the test subject, (PAC gunship). Working on supercruise and thrust vectoring.

- All gunships are now single seaters. Pilot missiles are currently dumbfire for testing purposes. The TV missile has been disabled along with the gunner. Gunner's chaingun is now primary fire for pilot, missiles secondary.

- Radar added.

- Working on sprint function.

- Here's a rough class list derived from a few sources. This will obviously trimmed down and continually refined:

Fighter

  • Air Superiority
  • Advanced Air Superiority
  • Strategic Assault
  • Heavy Assault
  • Interceptor
  • Recon
  • Stealth Recon

Bomber

  • Medium
  • Heavy
  • Assault
  • Stealth/Strike
- More concept work on titan mode. Both teams start off with their titan as normal but a number of fighters will keep spawning on the deck but only one bomber spawns where the air transport normally spawns. Teams have to escort their bomber whilst trying to eliminate the opponent's bomber.